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David Gautrey
Senior Programmer

Street Cred: Mortal Kombat

Christine Hsu
Chief Executive Advisor

Dave has been working in the video games industry since 1986. His experience touches on every type of game programming discipline from 2D/3D graphics to AI, camera, controls, game play, networking, and hardware programming. He has made complete games independently and lives to explore new spaces, and the latest technologies. Simply put, there very few game programmers working in the industry today with such long-standing experience. Dave is well suited to lead our team from the tech-side.

Hailing from Liverpool, Dave is, of course, a huge "football" fan.

Christine is a senior video game development executive. She has managed teams of up to 100 people and development budgets of up to $20M, shipped 25 products. She founded and grew Paradox Games to annual revenues of $7M, becoming profitable within 12 months and maintaining debt-free status for over 10 years. We are fortunate to have Christine in our corner as we take our first steps down the road to success.

TEAM HEADRUSH

A lean, mean hard-working machine Headrush Games combines the tried and true with the newest in new. We create unexpaected games from simple concepts and collaborate with others to help unleash the power of their ideas. We love games that reinforce positive change in education, health care, science and core entertainment.
Levon Louis
Founder/Game Director

Street Cred: Assassin's Creed

Alexander Brandon
Senior Producer

Street Cred: Unreal Tournament

Alex has served the industry 15 years with leadership positions in national associations. He is a founding member of the Game Audio Network Guild. Apart from audio, he has run the creative services department at Heatwave Interactive and just delivered Garden Quest for 10-20 Media as the project's Producer. He is widely regarded as an industry expert with published papers and a book. His natural knack for game process, development, budgeting, scheduling, and experience with video game project management will help him keep Headrush on-time and in-budget.

Alex can do Morgan Freeman better than Morgan Freeman.

Levon appeared in Newsweek Magazine for break-dancing at the tender age of 10 - about this same time he was writing up original Dungeons & Dragons adventures for his friends. He became a DJ at 16, played in all sorts of bands and in Houston was nominated for "Best DJ" and "Keyboardist of the Year". Levon began working in games as a sound and music producer after several of his original compositions were licesnsed for early Xbox games. His roles expanded organically into story writing, game feature design, and business development over many years and projects. Levon resigned from Ubisoft in 2011 to start-up Headrush Games and has built a team to support his vision.

Levon is a dog person.

“We're a growing company looking for partners and investors. Let's talk, and let's rock!!" 

Heather began her career with big guns such as Sony Online Entertainment, Lucas Arts and Showtime Networks where she headed up partnership and marketing efforts for big brands. From managing a 24-million dollar marketing budget to creating new partnerships with House of Blues and L’Oreal with zero budget at all, Heather surprises even herself with the creative ways she finds to build brands. With a passion for gaming, social media and turning nothing into something wonderful she loves wearing seven or seventy hats a day. She is known for being scrappy, resourceful, creative, and business savvy, to which she attributes being a Berkeley grad with Stanford friends.

Heather is a little bit Silicon Valley and a little bit Rock N' Roll

The Crew, Headrush Games

Heather Gulino
Marketing

Street Cred: Star Wars

Street Cred:  Paradox Games (CEO/Owner)

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